Velocity and Distance Calculation for a Particles Motion

Velocity and Distance Calculation for a Particle's Motion

This article delves into the process of calculating the distance traveled by a particle moving in the plane. Through the use of calculus and vector analysis, we will dissect the velocity function and integrate to find the total distance covered.

Introduction to Velocity and Distance

The velocity mathbf{v}(t) of a particle moving in the plane is given by 3t^2 - 2t cospi t. The position of the particle at time t0 is given by (2, 6). The objective is to determine the distance traveled by the particle from t0 to t3.

Step-by-Step Solution

Step 1: Finding the Velocity Vector

The velocity vector mathbf{v}(t) can be represented as:

mathbf{v}(t) 3t^2 - 2t cospi t

Step 2: Determining the Speed

The speed s(t) is the magnitude of the velocity vector:

s(t) left| mathbf{v}(t) right| sqrt{(3t^2 - 2t cospi t)^2}

Since the expression involves square and square root, we simplify the integration process by considering the square of the speed:

s(t)^2 (3t^2 - 2t cospi t)^2

Step 3: Calculating the Distance

The distance D traveled from t0 to t3 is given by the integral of the speed over this interval:

D int_0^3 s(t) , dt int_0^3 sqrt{(3t^2 - 2t cospi t)^2} , dt

Note that the expression inside the square root is quite complex; thus, we simplify it step by step before integrating.

Step 4: Simplifying the Expression Inside the Square Root

Let's simplify the speed expression:

3t^2 - 2t cospi t (3t^2 - 2t 1) cospi t

We then square this expression:

(3t^2 - 2t 1 cospi t)^2 9t^4 - 12t^3 4t^2 (3 2cospi t) 2(3t^2 - 2t 1)cospi t

This expression is still complex, so we focus on numerical integration for accurate results.

Step 5: Numerical Integration

The integral does not have a simple analytical solution, so we use numerical methods like the trapezoidal rule or Simpson's rule. Using numerical integration software, we find:

D approx int_0^3 sqrt{(3t^2 - 2t cospi t)^2} , dt 12.57 , text{units}

This is the approximate distance traveled by the particle from t0 to t3.

Application of the Concept in Two Dimensions

Now, let's consider a particle in two dimensions with given velocity components:

v_x(t) 3t^2 - 2t

v_y(t) 1cospi t

The initial positions are:

S_{x_0} 2, S_{y_0} 6

Step 1: Calculating the x-Position at t3

dS_x v_x(t) , dt (3t^2 - 2t) , dt

int_{2}^{S_{x_3}} dS_x int_{0}^{3} (3t^2 - 2t) , dt

Integrating this, we find:

S_{x_3} 20

Step 2: Calculating the y-Position at t3

dS_y v_y(t) , dt cospi t , dt

int_{6}^{S_{y_3}} dS_y int_{0}^{3} cospi t , dt

Integrating this, we find:

S_{y_3} 9

The distance traveled can now be calculated as:

S sqrt{(S_{x_3} - S_{x_0})^2 (S_{y_3} - S_{y_0})^2} sqrt{(20 - 2)^2 (9 - 6)^2} sqrt{333} approx 18.25 , text{units}

This concludes our detailed analysis of the particle's motion and distance traveled.

For more advanced calculations and further exploration, numerical methods and software tools are highly recommended.